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It feels rich and dense with detail, and it's all defined by its eclectic cast of characters.
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The level I was once familiar with was re-contextualized through a completely different lens to reflect the changed mind.Įverything about Psychonauts 2, from its environments, to its history, the Psychonauts themselves, its enemies, and mechanics, all work in tandem and feel wholly realized. As I jumped, climbed, and punched through the inner mind of this character, I was able to see it from two different perspectives: as it once was, and then how dramatically morphed it had become based on Raz's mistake. The narrative events are intertwined with a spectacle of platforming and action. However, when Raz uses it to completely change the view of a mind he inhabits for his own benefit, he is forced to reckon with the consequences and carry the burdens of them. This can be used to interconnect a person's thoughts, which creates new forms of traversal for the player, and can even be used to completely change a character's mind. Raz learns a few new abilities, one being Mental Connection. What unravels is an unexpected turn of events, with a story constructed and driven by the misjudged choices of its characters it's a heady theme that remains constant, and is hammered home through Raz's own mistakes early in the game. This leads the Psychonauts to believe there is a mole within their operation, and in order to unpack the mysterious return of Maligula, Raz must enter the minds of the Psychic 6, the founders of the Psychonauts, to piece together a dark, hidden truth. Maligula was assumed dead after a great battle that, tragically, also left one of the Psychonauts' most acclaimed members, Ford Cruller, traumatically scarred and mentally broken. Loboto to kidnap Truman, Raz and the other Psychonaut agents-Sasha Nein, Milla Vodello, and Coach Oleander-enter Loboto's mind, only to uncover a far more menacing antagonist has been pulling Loboto's strings: Maligula-a great enemy of the Psychonauts. 10-year-old psychic-prodigy Razputin Aquato (you) has saved the leader of the Psychonauts, Truman Zanotto, from the grips of dentist/amatuer brain surgeon Dr. By clicking 'enter', you agree to GameSpot'sĪfter a snappy catch-up for newcomers, the story picks up only days after the first game, and moments after the VR sequel-interlude Psychonauts in the Rhombus Of Ruin.
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